Case Study
Designing Fluenza from Scratch: Building an App and Design System for Gen Z Language Learners
Overview
I led the end-to-end design of Fluenza, an AI-powered language learning app that helps users practice real-life conversations with expressive 3D tutors.
Starting from a blank page, I defined the product's UX architecture, visual identity, and design system, shaping how users experience every interaction — from onboarding to subscription.
The result was a fully-featured Flutter app for iOS and Android, powered by a robust design system that enables future expansion across languages and markets.
Client
Sueta LLC | Fluenza
Role
Lead Product Designer
Team
Collaborated with mobile developer, PM, and 3D artist
Duration
6 Weeks | Ongoing Project Support
Tools
Figma, FigJam, Notion, Blender, Lottielab, After Effects
Challenges
No existing brand or Foundation
Designing for Gen Z attention spans
Consistency across platforms and 3D assets
Objective
Build a cohesive design system and brand from scratch
Research competitors and craft a more engaging experience
Create an app that feels intuitive, emotional, and future-ready
The Solution
Develop a flexible design system
Create fun onboarding and interactive chat flows
Establish a strong, memorable brand and visual style
Key Results
100+
Components, styles, and states built in Figma
46% ↓
Reduction in developer implementation time
70%
of testers completed onboarding without skipping

Background
Setting the Stage
Designing a New Player in the EdTech Market
Fluenza started when some developers I had worked with before asked me to help create a language learning app from scratch. We wanted to mix AI chat tech with a fun 3D experience, so users felt like they were chatting with a real tutor.
As AI technology progressed, many learning apps struggled with user engagement. Users wanted fun ways to improve their speaking skills. We aimed to innovate by creating a 3D AI avatar that combines the best features of existing platforms like Loora, Elsa Speak, and Duolingo, offering a friendly, emotionally intelligent tutor.
The Process
The project was broken down into four main phases:
User Research
Defining goals, personas, and opportunities
Wireframing & Prototyping
Shaping user flows and testing structure
Visual & Interaction
Building a bold visual identity and design system
Deliver
Preparing final assets, marketing visuals, and app store materials
Researching the Foundations
The process began with discovery workshops to align on business goals, challenges, and constraints. We analyzed the language-learning market, identified gaps, and defined what would make Fluenza stand out.
Researching Focus Areas:
Key Competitors
Goals, Challenges, Constraints
User Research & Personas
Business Goals
MVP focused on growth, retention, and monetization
Replace human tutoring costs with smart automation
Validate early retention to attract investors
Constraints
No pre-existing brand or UX framework
6-week MVP window and limited team
AI latency and rendering limits on mobile
Challenges
Crowded market of look-alike apps
Designing a modern yet friendly identity
Finding the right tone between entertainment and education
User Research
Understanding Core Users
By understanding these personas, we could tailor onboarding, gamification, and tone to both learning mindsets from goal-oriented to curiosity-driven.
Primary User:
Hesitant Speaker
Needs:
Safe space to speak without fear
Pain Points:
Fear of making mistakes
Secondary User:
Curious Passerby
Needs:
Casual, low-effort conversations
Pain Points:
Quickly loses motivation

User Personas for primary & secondary users

User Research
Researching Competitors
We conducted a deep competitive analysis across AI-driven learning and conversational tools. We identified key players: Learna AI, Loora, Elsa Speak, Fluentika, Praktika, and TalkMe.
User Research
For each, we tracked estimated monthly revenue, user growth, retention, and market share trends.
Our goal was to design something casual, emotional, and immersive, emphasizing free dialogue with an AI tutor rather than repetitive drills.
Wireframing & Prototyping
Fluenza's structure was built through multiple low-fidelity prototype iterations shared with PMs and developers.
Focus Areas:
Onboarding flow personalization
Conversational AI experience
Gamified energy and reward system
Wireframing & Prototyping
Designing an Engaging Onboarding
Special attention went into the onboarding experience. We created a multi-step, dynamic onboarding with interactive questions to tailor learning paths — while ensuring it remained fast and intuitive. Research showed that ~70% of users decide on subscribing during onboarding, so clarity and engagement were critical.
Key user scenarios
Free chat with AI tutors
Custom course generation based on user goals
Personal progress tracking and stats

User Research
Testing and Iterating
The first prototypes tested layout, conversational tone, and pacing.
We also introduced a "chat list" concept — each AI tutor represented a topic or personality, making learning more personal.
To balance costs and motivation, we added a gamification system: users spend "energy tokens" on conversations but can earn them via progress, sharing, or short ads — turning learning into a soft-reward loop.


Visual & Interaction
Fluenza's visual identity needed to feel bold and modern.
Focus Areas:
Establishing a unique design language
Building a scalable design system
Crafting an expressive visual world around AI tutors
Yep, we had the other name at the beginning, unfortunate it was already registered. I really liked this one.

First iterations of UI Visuals. The team choose between classic clean UI and bold and loud neobrutalism.
Visual & Interaction
Overall Style
We explored multiple directions — from safe minimalist UIs to Y2K and neobrutalist hybrids. At one point, I even proposed designing it like a dating sim for languages — a fun metaphor for getting to "know" your AI mentor (I still think it's a great idea, but maybe it's suits better for separate app).
Ultimately, we landed on a soft neobrutalist aesthetic: vibrant colors, strong geometry, and shadows balanced with smooth gradients and detailed illustrations. It felt fresh yet approachable.
And we finally came up with a new name: Fluenza


Juicy!
Visual & Interaction
The final design system included
100+ components, color styles, typography tokens, and variants
Nunito Sans as a main font for readability and warmth
Detailed illustrations and micro-animations designed and animated in After Effects and Lottielab

Visual & Interaction
We also oversaw the creation of 3D tutor models for English and Spanish.
Although the models were built externally, I animated their introduction sequences and idle motions in Blender, adding dynamic lighting and smooth transitions for in-app integration.


Deliver to the Stores
The final phase focused on preparing the app for launch.
Key Focus Areas:
Designing store visuals and marketing materials
Crafting app icon and screenshots
Deliver to the Stores
ASO and Assets
Once the app was feature-complete, I designed App Store and Google Play assets, including promotional screenshots and banners.
I also created the Fluenza app icon — a minimal yet friendly emblem to fit both light and dark themes.


Logo exploring




Logo variations


App Store and Play Market Screenshots
Impactful Results
Fluenza launched with a strong identity and intuitive UX — delivering measurable impact for both users and developers.
Key Outcomes
A Scalable Design System
Created a unified design language across components, layouts, and micro-interactions, cutting future design-to-dev time nearly in half.
Improved Onboarding Retention
Intricate component relationships required a systematic mapping approach.
Engaging Brand Presence
Bold visuals, smooth animations, and AI-driven interactions made Fluenza instantly stand out in a crowded EdTech space.
Duration
100+
Components, styles, views built in Figma
46% ↓
Reduction in developer implementation time
70%
of testers completed onboarding without skipping
Reflection
Fluenza was both a design challenge and a playground for innovation.
Lessons Learned
Complex Component Relationships
Designing an entire ecosystem from scratch taught me to think modularly — every component should be reusable and adaptable.
Complex Component Relationships
Working closely with developers and 3D artist reminded me that good communication accelerates creativity — not just delivery.

Thank you for viewing!
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