Hesitant Speaker
Goal-driven- Needs
- A safe space to speak without fear
- Pain point
- Afraid of making mistakes
- Design response
- Gentle corrections, private practice, visible progress
Case Study · AI · EdTech
An AI language tutor Gen Z actually wants to talk to
I designed Fluenza end to end, from a blank page to App Store: product UX, brand, a 100+ component design system, and animated 3D tutors, all inside a 6-week MVP.
At a glance
Fluenza is an AI-powered language app where people practice real-life conversations with expressive 3D tutors.
There was no brand, no UX framework and no design system. I defined the product architecture, visual identity and component library, and shaped every interaction from the first onboarding screen to the paywall.
The result: a Flutter app for iOS and Android, built on a system that scales to new languages, tutors and markets.
01Context
Plenty of people can read a language but freeze when they have to speak it. Fluenza set out to give them a friendly, emotionally intelligent partner to practice with.
Fluenza combines AI chat with an immersive 3D experience. Learners improve their speaking by having real conversations with a tutor who reacts, encourages and remembers.
The positioning took the best of the category and added something none of the competitors had: a character you want to come back to. The design system had to carry both conversational UX and the visual richness of 3D.
Process
02Discover
We started with discovery workshops to align on business goals, constraints and risks, then mapped the market to find where Fluenza could stand out.
User research
Personas let us tune onboarding, gamification and tone for both ends of the spectrum, from goal-oriented to curiosity-driven.
Competitive analysis
I ran a deep competitive analysis across AI-driven learning and conversation tools, tracking estimated revenue, user growth, retention and market share for each.
The pattern was clear: most apps lean on repetitive drills. We saw an opening for something casual, emotional and immersive, built around free dialogue with a tutor.
Key insight
Learners don't need more drills. They need a low-stakes place to talk, and a reason to come back tomorrow.
03Define
Before any pixels got pretty, I iterated on wireframes and clickable prototypes to test flows and lock the information architecture.
Every question in onboarding had to earn its place. We balanced personalization with a quick time-to-value, so answers visibly shape a custom course and the first tutor chat. The result helped drive strong early subscription rates.
The full onboarding path, from splash to the first tutor chat · Drag or scroll sideways to follow the flow
04Validate
The first prototypes tested layout, conversational tone and pacing. One concept stuck: a chat list where each AI tutor stands for a topic or a personality, which made learning feel personal.
AI conversations cost money, so motivation and unit economics had to work together. I designed a soft-reward loop around energy.
05Visual direction
Fluenza's identity had to feel bold and modern enough to cut through a sea of look-alike apps.
We explored everything from minimalist UIs to Y2K and neobrutalist hybrids. At one point I pitched it as a dating sim for languages, where you get to know your AI mentor. I still like that idea; it probably deserves its own app.
We landed in the middle: soft neobrutalism. Vibrant color, strong geometry and hard shadows, balanced by smooth gradients and detailed illustration. Fresh, but still approachable.
VerbiFluenza
…and the product got a new name.
06Design system
The system is what let a tiny team ship fast and stay consistent across platforms and 3D assets. It also cut developer implementation time by 46%.
Components, states, icons, grids, color scales and spacing rules
#FF5A6E#1F8BFF#A179FF#FF8A3D#16C76A#1A1A1ANunito Sans
Chosen for readability and warmth
Illustrations and micro-animations in After Effects and Lottielab
073D & motion
I oversaw the creation of the 3D tutor models for English and Spanish. The models were built by an external 3D generalist.
I animated their introduction sequences and idle motion in Blender, added dynamic lighting and smooth transitions for in-app use, then carried the characters into illustrations that stay recognizable and keep the 3D feel.
08The product
Chat with Emma or Leo about anything. Hints, instant translation and voice input keep hesitant speakers going when they get stuck.
Onboarding answers become a personal course, like Career Growth, split into short chapters with clear progress and a next step.
Streaks, a calendar heatmap and energy rewards turn practice into a habit without guilt-tripping.
09Deliver
The last mile was brand: logo exploration, a flexible mark for every context, and store screenshots that sell the conversation in one glance.
10Impact
Fluenza launched with a strong identity and intuitive UX, with measurable impact for both users and the team building it.
One design language across components, layouts and micro-interactions. Future design-to-dev time dropped by nearly half.
Personalization that visibly pays off: 70% of testers completed onboarding without skipping a step.
Bold visuals, smooth animation and AI-driven characters set Fluenza apart in a crowded EdTech space.
11Reflection
Building an entire product ecosystem from scratch in six weeks forced sharp decisions, and it was fun.
Designing a whole ecosystem from zero taught me to treat every component as reusable and adaptable from day one.
Working side by side with developers and a 3D artist showed me that good communication speeds up creativity, not just delivery.
Thanks for reading!
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