Case Study

Designing Fluenza from Scratch: Building an App and Design System for Gen Z Language Learners

iOSAndroidAi

Overview

I led the end-to-end design of Fluenza, an AI-powered language learning app that helps users practice real-life conversations with expressive 3D tutors.

Starting from a blank page, I defined the product's UX architecture, visual identity, and design system, shaping how users experience every interaction — from onboarding to subscription.

The result was a fully-featured Flutter app for iOS and Android, powered by a robust design system that enables future expansion across languages and markets.

Client
Sueta LLC | Fluenza
Role
Lead Product Designer
Team
Collaborated with mobile developer, PM, and 3D artist
Duration
6 Weeks | Ongoing Project Support
Tools
Figma, FigJam, Notion, Blender, Lottielab, After Effects

Challenges

  • No existing brand or Foundation
  • Designing for Gen Z attention spans
  • Consistency across platforms and 3D assets

Objective

  • Build a cohesive design system and brand from scratch
  • Research competitors and craft a more engaging experience
  • Create an app that feels intuitive, emotional, and future-ready

The Solution

  • Develop a flexible design system
  • Create fun onboarding and interactive chat flows.
  • Establish a strong, memorable brand and visual style.

Key Results

100+Components, styles, and states built in Figma
46% ↓Reduction in developer implementation time
70%of testers completed onboarding without skipping

Background

Setting the Stage

Designing a New Player in the EdTech Market

Fluenza is a language learning app that combines AI chat technology with an immersive 3D experience. The goal was to help non-native speakers improve their speaking skills through real-life conversations with a friendly, emotionally intelligent tutor.

The product brings together the best of platforms like Loora, Elsa Speak, and Duolingo — wrapped in a 3D AI avatar that feels approachable and engaging. This positioning required a design system that could support both the conversational UX and the visual richness of the 3D experience.

The Process

The project was broken down into four main phases:

  • User Research

    Defining goals, personas, and opportunities

  • Wireframing & Prototyping

    Shaping user flows and testing structure

  • Visual & Interaction

    Building a bold visual identity and design system

  • Deliver

    Preparing final assets, marketing visuals, and app store materials

Researching the Foundations

The process began with discovery workshops to align on business goals, challenges, and constraints. We analyzed the language-learning market, identified gaps, and defined what would make Fluenza stand out.

Researching Focus Areas:

  • Key Competitors
  • Goals, Challenges, Constraints
  • User Research & Personas

Business Goals

  • MVP focused on growth, retention, and monetization
  • Replace human tutoring costs with smart automation
  • Validate early retention to attract investors

Constraints

  • No pre-existing brand or UX framework
  • 6-week MVP window and limited team
  • AI latency and rendering limits on mobile

Challenges

  • Crowded market of look-alike apps
  • Designing a modern yet friendly identity
  • Finding the right tone between entertainment and education
User Research

Understanding Core Users

By understanding these personas, we could tailor onboarding, gamification, and tone to both learning mindsets from goal-oriented to curiosity-driven.

Hesitant SpeakerNeeds: Safe space to speak without fearPain Points: Fear of making mistakes
Curious PasserbyNeeds: Casual, low-effort conversationsPain Points: Quickly loses motivation

User Personas for primary & secondary users

Competitor app screens: Loora, TalkMe, Praktika, and others

User Research

Researching Competitors

We conducted a deep competitive analysis across AI-driven learning and conversational tools. We identified key players: Learna AI, Loora, Elsa Speak, Fluentika, Praktika, and TalkMe.

User Research

For each, we tracked estimated monthly revenue, user growth, retention, and market share trends. Our goal was to design something casual, emotional, and immersive, emphasizing free dialogue with an AI tutor rather than repetitive drills.

Wireframing & Prototyping

We structured the Fluenza experience through iterative wireframes and prototypes, testing flows and validating structure before moving to visual design.

Focus Areas:

  • Onboarding flow personalization
  • Conversational AI experience
  • Gamified energy and reward system
Wireframing & Prototyping

Designing an Engaging Onboarding

The onboarding flow was designed to feel welcoming and low-friction. We iterated on wireframes to balance information gathering with quick time-to-value, resulting in a flow that helped drive strong early subscription rates.

Key user scenarios

  • Free chat with AI tutors
  • Custom course generation based on user goals
  • Personal progress tracking and stats

Onboarding and key user flow wireframes

User Research

Testing and Iterating

The first prototypes tested layout, conversational tone, and pacing. We also introduced a "chat list" concept — each AI tutor represented a topic or personality, making learning more personal.

To balance costs and motivation, we added a gamification system: users spend "energy tokens" on conversations but can earn them via progress, sharing, or short ads — turning learning into a soft-reward loop.

Prototypes, chat list concept, and gamification system

Visual & Interaction

Fluenza's visual identity needed to feel bold and modern

Focus Areas:

  • Establishing a unique design language
  • Building a scalable design system
  • Crafting an expressive visual world around AI tutors

First iterations of UI visuals. The team chose between classic clean UI and bold and loud neobrutalism

Visual & Interaction

Overall Style

We explored multiple directions — from safe minimalist UIs to Y2K and neobrutalist hybrids. At one point, I even proposed designing it like a dating sim for languages — a fun metaphor for getting to "know" your AI mentor (I still think it's a great idea, but maybe it suits better for a separate app).

Ultimately, we landed on a soft neobrutalist aesthetic: vibrant colors, strong geometry, and shadows balanced with smooth gradients and detailed illustrations. It felt fresh yet approachable.

And we finally came up with a new name: Fluenza

Fluenza final UI — soft neobrutalist aesthetic

Visual & Interaction

The final design system included

100+ components, color styles, typography tokens, and variants
Nunito Sans as a main font for readability and warmth
Detailed illustrations and micro-animations designed and animated in After Effects and Lottielab

Fluenza design system overview

Visual & Interaction

We also oversaw the creation of 3D tutor models for English and Spanish.

Although the models were built externally, I animated their introduction sequences and idle motions in Blender, adding dynamic lighting and smooth transitions for in-app integration.

App UI views: onboarding, preferences, and career growth

Original models and final illustrations that were generated while maintaining recognisability and a 3D style

Deliver to the Stores

Logo Exploring

Logo Variations

Store Screenshots

Impactful Results

Fluenza launched with a strong identity and intuitive UX — delivering measurable impact for both users and developers

Key Outcomes

A Scalable Design System

Created a unified design language across components, layouts, and micro-interactions, cutting future design-to-dev time nearly in half.

Improved Onboarding Retention

Intricate component relationships required a systematic mapping approach.

Engaging Brand Presence

Bold visuals, smooth animations, and AI-driven interactions made Fluenza instantly stand out in a crowded EdTech space.

Duration

100+Components, styles, views built in Figma
46% ↓Reduction in developer implementation time
70%of testers completed onboarding without skipping

Reflection

Fluenza was both a design challenge and a playground for innovation.

Lessons Learned

Complex Component Relationships

Designing an entire ecosystem from scratch taught me to think modularly — every component should be reusable and adaptable.

Collaboration & Communication

Working closely with developers and 3D artist reminded me that good communication accelerates creativity — not just delivery.

Thank you for viewing!

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